JESSIE ANIGUID
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  • Squish
  • Kidgilantes
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Work

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EverMerge
Unity Client Engineer

​Designed and implemented Skin System. Developed major Villains mechanics. Improved content production tools.


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Engine: Unity​


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Squish
Gameplay Programmer 

Refactored major systems and optimized code for our Switch port. Developed tools to decrease testing time. Redesigned and developed mechanics for Space Rave.


​Engine: Unity



Projects

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Kidgilantes
Gameplay Programmer


​Implemented core balancing mechanic using Blueprints


Engine: Unreal


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Flight of The Fire Fairy
Gameplay Programmer


Developed Combo System that allowed a designer friendly way to add combos to the game. Implemented movement, skill, and enemy AI systems. 

​Engine: Unity


Email

[email protected]
  • About
  • EverMerge
  • Squish
  • Kidgilantes
  • FFF
  • Resume
  • Contact