Designed and implemented Skin System. Developed major Villains mechanics. Improved content production tools.
Engine: Unity
Squish Gameplay Programmer
Refactored major systems and optimized code for our Switch port. Developed tools to decrease testing time. Redesigned and developed mechanics for Space Rave.
Engine: Unity
Projects
Kidgilantes Gameplay Programmer
Implemented core balancing mechanic using Blueprints
Engine: Unreal
Flight of The Fire Fairy Gameplay Programmer
Developed Combo System that allowed a designer friendly way to add combos to the game. Implemented movement, skill, and enemy AI systems.